两个合成一个。十个变五个,五个变两个 —— 最后剩下的那一辆, 要扛住整波敌潮。10 章 50 关 380 波,每一波都是一次新的赌注。
Merge two into one. Ten become five, five become two — and whatever is left has to survive the whole wave. 10 chapters, 50 stages, 380 waves, and every wave is a new bet.
单局 3-8 分钟。10 秒一次合成决策,每一波之间抽三张强化选一张 —— 每一步都在赌这一波守不守得住。
3-8 minute runs. One merge decision every 10 seconds, and one upgrade out of three between waves — every step is a bet on whether this wave holds.
两个同级单位合成一个更强的。合成树就是改装树 —— 往上合会分叉成不同流派,走哪条线由你定。
Combine two units of the same tier into a stronger one. The merge tree is the upgrade tree: merging branches into different builds, and you pick the line.
每一波之间抽三张强化,选一张立刻生效。强化不重复、会叠层,越到后期越要取舍。
Draw three upgrades between waves and keep one — it takes effect immediately. Upgrades stack, so late waves are all about trade-offs.
59 种敌人各有各的打法,从废土街区一路打到沙暴封锁。死了不冤 —— 每一局都能说清楚自己输在哪。
59 enemy types that each fight differently, from Ruined Blocks to Sandstorm Lockdown. No unfair losses: you can always point at what went wrong.
横向滑动看更多。下面每一张都是游戏里直接截的,没有摆拍。
Scroll sideways. Every frame below was captured in-game — nothing staged.
失败复活、结算翻倍、强化换一批、领一份合金礼包 —— 四个位置全部可选,不看照样能通关。
Revive after a loss, double your payout, reroll your upgrades, or claim a free alloy gift — all four are optional. You can clear every stage without watching one.
启动、战斗、结算都不弹广告 —— 广告只在你自己点的时候出现,且单设备每天有次数上限。
Nothing at launch, nothing in battle, nothing after a run — ads only appear when you tap, and there is a daily cap per device.
广告没加载出来时不让你白等:奖励按 70% 直接发放,入口在超限后自动隐藏。
If an ad fails to load you still get paid: 70% of the reward is granted, and the entry hides itself once you hit the cap.
iOS 版已在 App Store 上架。中国大陆地区通过 TapTap 开放试玩。
Available now on the App Store. In mainland China, the game is in open playtest on TapTap.